---
id: 62a115879a6d51422652cbfc
title: Step 11
challengeType: 0
dashedName: step-11
---

# --description--

In your role playing game, users will be able to track their stats, buy weapons, and fight monsters. Before you can continue with the interactive JavaScript portion of the game, you need to first create the HTML elements that will display the game information.

Create four `div` elements within your `#game` element. Give them the following respective `id` values, in order: `stats`, `controls`, `monsterStats`, and `text`.

# --hints--

You should create four new `div` elements.

```js
assert.equal(document.querySelectorAll('div')?.length, 5);
```

You should give one of the new `div` elements an `id`  of `stats`.

```js
assert.exists(document.querySelector('div#stats'));
```

You should give one of the new `div` elements an `id` of `controls`.

```js
assert.exists(document.querySelector('div#controls'));
```

You should give one of the new `div` elements an `id` of `monsterStats`.

```js
assert.exists(document.querySelector('div#monsterStats'));
```

You should give one of the new `div` elements an `id` of `text`.

```js
assert.exists(document.querySelector('div#text'));
```

You should place the new `div` elements in the correct order.

```js
function __t(a, b) {
  return document.querySelector(a)?.nextElementSibling?.getAttribute('id') === b;
}
assert(__t('div#stats','controls') && __t('div#controls','monsterStats') && __t('div#monsterStats','text'));
```

You should place the new `div` elements within the `#game` element.

```js
assert.equal(document.querySelector('#game')?.children?.length, 4);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
    <script src="./script.js"></script>
  </head>
--fcc-editable-region--
  <body>
    <div id="game">
    </div>
  </body>
--fcc-editable-region--
</html>
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
```
